![]() You have to make a lot of tactical choices like that. ![]() Ammo can be scarce so you might want your mercenaries to use weapons that use the same caliber. Gameplay can be described as a sort of turn-based Commandos mixed with a Total War-style freedom to roam the campaign map and some RPG elements. Then restart the campaign with 1.13.Ĭombat is turn-based, everything else is real-time. Before installing it you should first familiarize yourself with the vanilla part of the game though, as 1.13 doesn't show the intro cutscene and it ramps up the difficulty level. Really, this mod is awesome and if you play JA2 you should play it with 1.13. Actually, it's more like a big mod because it adds a ****load of weapons and gear (and by ****load I mean hundreds of them, no kidding). Now, the great thing about this game is that there is a fan-made patch called 1.13. You're free to do anything you want you can capture villages and mining facilities for extra profit, train militias or you can go straight after Diadranna. You are then dropped into the north of Arulco, and the game basically says: "Go nuts". You begin the game with a sum of money, which you can use to hire a team of mercenaries. A man hires you to assassinate Queen Diadranna, a tyrant in the fictional African country of Arulco. There are mercenaries that are very strong, others are great marksmen or talented lock pickers, etc. You can choose from a large number of mercenaries who have different stats and talents. ![]() You have to hire these mercenaries yourself. It basically goes like this: you are the commander of a group of mercenaries. And that's coming from someone who isn't a fan of turn-based gameplay. I've never played it until then but I heard good things about it so I thought I'd try it out. I noticed that Jagged Alliance 2 is on sale again at GoG.com (€5, this weekend only) so I thought I'd make a thread about this.
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